The Unemployed and Video Game Addiction: New Trends in the Workforce

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"While young men might temporarily enjoy a life of leisure, the implications could be troubling for them as well as the economy. The young men aren"t gaining job experience that will better equip them to work in their 30s and 40s. That, in turn, could lead to a lifetime of decreased wages, limited opportunities and challenges such as depression and drug use problems that the United States is already seeing in areas hit with heavy job losses.From an addiction standpoint, this is troubling as a vibrant portion of the workforce doesn"t feel as much desire to work, this could harm the economy"s future and the ability of government to use policy to create jobs.
As of last year, 22 percent of men between the ages of 21 and 30 with less than a bachelor"s degree reported not working at all in the previous year up from only 9.5 percent in 2000. Overall, only 88 percent of men between the ages of 25 and 54 are working or looking for work, the third-lowest among 34 developed countries, according to the White House"s Council of Economic Advisers.Young men without college degrees have replaced 75 percent of the time they used to spend working with time on the computer, mostly playing video games, according to the study, which is based on the Census Bureau"s time-use surveys. Before the recession, from 2004 to 2007, young, unemployed men without college degrees were spending 3.4 hours per week playing video games. By 2011 to 2014, that time had shot up to 8.6 hours per week on average."

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